![]() ![]() ![]() “Because this is a game that just keeps going, this is a game that’s over-the-top – but we want to be grounded in reality. “I think helps fit with our tone a little bit, too,” adds art director Adam Olson. You can imagine these spikes poking out an eyehole, or something. You may come across zombies that were firefighters, back when they were human, and if they come at you whilst you’re wielding a fire axe (read: a fire axe that also spews fire, obviously), you’ll have very little impact on them. It also helps that players can keep a wide variety of tools in their arsenal, so they’re never going to be without something they can use.”ĭead Island 2 lets you equip eight weapons in your immediate weapon wheel, and then keep another eight in reserve – so that’s 16 you can swap to with very little notice, depending on the types of enemies you’re going to be facing off against. ![]() “We’re generous with it we want players to explore the full arsenal of weapons – so we have so many great mods, and so many perks, and so many other things in this game that we want players to cycle through. “Ranged weapons have ammo, so melee weapons have degradation,” says Adam Duckett, design director on the title. ![]() Far Cry 2 would have been far more boring if you could just waltz about with a gun that never jammed, right? Breath of the Wild would have lost a lot of its charm if you could just keep hold of that one early-game sword you loved so much.ĭambuster Studio, the (current) developer behind Dead Island 2 agrees. Breaking weapons forces you, as a player, to adapt to the world you’re in. Using a weapon that functions perfectly well, at full strength, until it breaks so catastrophically you cannot wield it at all is a little unrealistic, in my eyes would it not dull, or jam, or lose some function first?īut, as a mechanic, I like it. Weapon degradation is here to stay.īut it’s not a bad thing, is it? Sure, it can seem unrealistic – why would a katana cease to function as a sword after five or six goes? It’s not made of glass (in theory). Turn to pretty much any genre of game and you’ll find it there – Yakuza, Dead Rising, Fire Emblem, Far Cry, State of Decay, Minecraft, Zelda, Silent Hill. Whether you’re in the camp that thinks it helped make Breath of the Wild one of the standout games of a generation or not, you need to admit that the controversial system is a permanent fixture. Whether you like it or not, weapon durability is here to stay in games. ![]()
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